We call it Pemberley, because it's our card game and we can call it what we want to. It's for two or more players--we're not sure how many more, because we haven't tried it with more than three.
The objective is to win.
One wins by scoring the most points.
One scores points by getting the cumulative total of cards played so far to land on certain selected numbers.
If you're still reading, here are the rules:
Dealer deals seven cards to each player. Player to right of dealer cuts the deck, and dealer turns over the exposed card. This card is the starter.
Cards are treated as numbers 1-13, Kings being 13, naturally. Each suit is assigned an operation, as follows:
The players set down cards alternately (keeping their piles separate), calculating the new total based on applying the operation and number indicated by the card last played. That sounds confusing, but it's quite simple, as you'll see when I get to a sample round.
All totals must be whole numbers, and they cannot be greater than 500 or less than -500.
Points are granted as follows:
- Landing on 1 is worth 1 point the first time, then 1 more point every time it is reached in the game.
- Landing on 12 or a multiple of 12 is worth 1 point.
- Landing on a prime number is worth 1 point. (List of primes.)
- Landing on 0 is worth 2 points
- Landing on 7 or a multiple of 7 is worth 2 points.
- Landing on 13 or a multiple of 13 is worth 3 points.
Because points are acquired as play proceeds, it's easiest to use a cribbage board to keep score. If you don't have one, perhaps hash marks would work.
Any cards that cannot be played will deduct one point from the player's final score.
Once all cards have been played, the players gather up their own cards and arrange them in sets which, again working off the starter card, make numbers that score points. Any card that cannot be used in one of these sets is another card to deduct from the final score. These points are to be added to the ones scored in the first part of the game, extra cards are then subtracted, and the winner is the one with the most points.
OK, here's a sample game to make it clearer: ♥=Add ♠=Subtract ♦=Multiply ♣=Divide
Starter card is 3♣ (Disregard the suit on the starter card), so starting value is 3.
P1: Q♦, 3*12 is 36. Divisible by 12, 1 point.
P2: Q♥ 36+12 is 48. Divisible by 12, 1 point.
P1: 8♣ 48 / 8 is 6.
P2: 2♣ 6/ 2 is 3. Prime, 1 point.
P1: 8♠ 3-8 is -5. Prime, 1 point.
P2: 5♣ -5 / 5 is -1.
P1: 8♥ -1 +8 is 7. Divisible by 7, 2 points.
P2: 4♦ 7*4 is 28. Divisible by 7, 2 points.
P1: 7♣ 28 / 7 is 4.
P2: 3♠ 4-3 is 1. First hit of 1, 1 point.
P1: K♦ 1*13 is 13. Divisible by 13, 3 points.
P2: A♥ 13+1 is 14. Divisible by 7, 2 points.
P1: 7♠ 14-7 is 7. Divisible by 7, 2 points.
P2: Has a 10♣ unused, which is set aside.
At this point, P1 has 9 points and P2 has 7 points. Now they take up their hands and lay them out to make the maximum points they can find:
P1: (8♥, 7♠, Q♦, 8♣, 8♠), i.e. ((3 (starter) +8-7)*12)/8)-8=-2, prime, for 1 point.
(K♦) 3*13=69, divisible by 13, for 3 points.
P1's score is now 13, but he was unable to use his 7♣ this time, so one point is deducted, and his final score is 12.
P2: (Q♥, 5♣) i.e., (3+12)/5=3, prime, for 1 point.
(3♠) 3-3 =0, for 2 points.
(4♦, 2♣, A♥) 3*4/2+1=7, for 2 points.
P2's score is now 12, but the 10♣ must now be deducted, so his final score is 11, and P1 wins. If you want to do multiple rounds, you can set a winning point value and keep a running tally.
We welcome thoughts and suggestions (except for "You guys are hopeless nerds.")